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I enjoyed the game, but not for what it's trying to do. It uses horror tropes as-is without trying to subvert them, and thus is not even slightly scary (to me at least) but has managed to build an atmosphere that resembles what someone who actually gets put into the experience would find both intriguing and uncanny. It uses space very generously and seemingly intentionally - Your starting den is crowded and dense, forcing you to navigate to the next part without lingering, while only giving you space when the space introduces confusion as you soon find out that the entire area is an arena where something is not right. It has this appeal of a liminal space where you are aware that the place is built by real people to serve a purpose, but the place no longer has people in it and your loneliness from failing to be involved or engage in its purpose is shared by nothing but the darkness in the corner lurking harmlessly. That said, while the environment design was strong, boss fights are... Somewhat fun, but they do not feel challenging, and every one of the boss fights has you respawning immediately before the trigger, where as any other horror game would put more lag time forcing you to travel from the checkpoint to the trigger, giving you the walk of shame to add emotional weight to the fight. For example, the first chase with the wall spider would have worked without respawning on the door but all the way outside the cave, which would give the player an experience where they have to get in and suffer every time, adding weight that can be lifted off when they finally rid themselves of the challenge. But that's just how I like my games designed to be rewarding and if this was made for reputation since it's a title drop of a major game then yeah it does the job. Overall it's a simple story told in a simple way and the experience would have otherwise been lackluster if not for the use of good visuals and sound design. It's really good at not letting me feel like the game has been a linear experience even though that's what it was. It doesn't have a payoff and the only characters introduced (the developer, the protagonist) have so little buildup about them that for the game to end in an interaction between them (if it can even be called one, since it was a one-sided monologue) is almost comical and did make me laugh. I liked your other games. This one feels like an endeavor that didn't deliver (unless that wasn't the point), but I'm still looking forward to what you make next. Good luck ^^

Thanks for so much feedback! 

This game was just a short game for an idea I had with a friend once.

It was meant to serve as a time killed until I started with After The Curtain Call Act 2! Either way, A Craft Of Mine become more popular that After The Curtain Call.

The end was meant to be comical, many people judged how it was a little underwelming, but After all there ain't no supernatural here, just a dude banning you xd, why would he do another thing?

This was also an experiment since most of my games have narrative purpose with "walking simulator" genre, but I wanted to try to add minigames to a game and check if it could still be scary, mostly for After The Curtain Call Act 2

Which, by the way, will have minigames, like chases for example. I plan to make it so you can't die, you just get transported forward through the story. I know that does not feel like losing, but the player dying would mean losing atmosphere, so instead if you lose a chase maybe you get knocked out and wake up in another place, while if you win you get access to more content.

I'm glad you liked the other aspects, tho, and happy that you enjoyed the rest of the games. The next thing I'm working on is, once again, the Act 2 of the other game, and as the game is inspired by Bendy and the Ink Machine and I recently got to play Dark Revival (I'm loving it!) I will change a bit of Act 1 as well, mostly on appearance.


Thanks again!!

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Such a creative spin to a seemingly simple concept. I was so pleasently suprised by how adventurous it felt from start to finish!
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Game was really fun! I made a video about it too

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loved really good game

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Very cool idea! Love the scares and atmosphere! Great job!

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Fantastic job with this! I have played a bit but haven't finished - going to play the rest tonight!

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This game felt very original! I loved the boss mechanics and I hope to one day behold the crafting table in the sky! Keep up the good work! 

I really enjoyed this one! The ending really got me, in a humorous way :)

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The uncle needs to lay off the Percocets... But very good game!
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Whenever I open this game, it decides to open SteamVR, and if I try closing SteamVR it closes the game. Why? This doesn't appear to be a VR game.

Edit: There also seems to be a bug where you can't turn infinitely in one direction. At some point your camera just stops. Really takes out the immersion

Sorry, I forgot to turn that off! I will change it soon, not now though. thanks for letting me know!

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Great game mechanics and animations and overall story of the game. And I had a fun time playin! Thought to also post my video here if anyone may be interested of course :)
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This was really fun and scary! Keep it up! Check out the video!

I really love when a horror game can make you feel tense without relying on cheap jumpscares, really enjoyed playing.

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Played your game on my stream! Looking forward to playing After The Curtain Call!

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For those who dont have time to play, here is a playthrough! hope this can help you out! 

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yo this was so cool!!
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Had me jumpin'

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shorts
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I love Minecraft and also horror games, so this was exactly what I've been waiting for! Very nice work! 

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I have to say that this a great Minecraft Horror game! I think more should be made!
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really love this concept, pls make more

Finally I was able to play it and I must say that the game is excellent, it just needs to be polished off a few small bugs so that it is a magnificent experience for anyone who wants to try it for the first time and I would like to help you by being specific with those details: When you win to the boss of the eye if you die in parkour the pickaxe is bugged and does not break the block (in fact, if you go back to a previous room it is saved with the bug and the only way to play is to delete the game and unzip it again to start again zero), I hope I have been helpful. Greetings and keep it up!

Should be fixed! Thanks a lot!

There I tried it one more time just to replay it since it hooked me and I leave you another bug report, in the dark part of the monster if you go into the vents to hide it doesn't always happen but sometimes you get locked up and you can't get out, regards !

your craft is definatly making horror games

Glad you think that! If you liked this, maybe try After The Curtain Call!

Wouldn't say it was scary but it was definitely creepy. Felt very uncanny as everything felt and looked like Minecraft, but it just felt...off..

Really good game , scared me alot, made a satire video out of it

best minecraft horror game ever i really really wish more people would make minecraft horror games instead of maps cause the horror games are far better and scarier then the actual maps 

Epic. :) 5/5

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CLICK THIS IF YOU LIKE HAIRY SWEATY MEN

I realy liked this one!

it glitched after i got the pickaxe after beating the eye monster. i cant mine the cobblestone

That's weird, could you give more details?

Well it also made it so i had to get the pickaxe again, but when i did that it still wouldnt work and i couldn't beat the eye boss. i couldn't mine anything at all. 

Should be fixed! Thanks a lot!

Thank you I'll try it again

HAD LOTS OF SCARES 

Gameplay en español

Plz port to android

Loved it.

Are you planning on porting this to MACOS? It seems really well made and that could make more people enjoy this.

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